I've been fortunate enough to be involved in several projects with the good folks at Nickelodeon games. Here is some imagery from the concept and design phase of a game with a comedic approach to age old video game tropes.
Video game screen mock-up.
A map of the video game themed world.
Crate and Darrel. Comedic characters that guide the player.
Time to smash! Concept of what would happen when the player collects a super-melee power up.
Magic time! An illustration showing what happens when the player gobbles up a cute little magic power up.
SCIENCE! Our hero gets her nerd on and mixes up an explosive concoction of enemy eliminating goodness.
Concept boards depicting what happens when the players super meter is filled. In sticking with the video trope theme, this would break the fourth wall of the intrusive cut scene in a comedic way.
Sketches of various on-screen collectables - with a twist - these coins, gems and chests have personality and some don't want to be collected.